We are a full service creative studio building unforgettable experiences for entertainment and luxury brands.

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Experiential / Activations

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Influencer / Press Kits

Collector's / Limited Editions

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Our industry insights


Roll up! It’s TAKEOFF’s end-of-year showcase

This year has been tricky for everyone. And we mean everyone. The projects we’ve worked on this year, and the support we’ve received over the course of 2022, has helped our teams to go beyond the brief and deliver fresh, exciting works of art for our partners and their audiences. More than anything, this year has also reiterated how important creativity and imagination is to human resilience and the soul. We’re looking forward to 2023, and better times ahead for everyone. We make it happen! Here’s our best-in-show for 2022.

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Not all gaming has to be competitive

Gamification is a term used to define bringing gaming elements into non-gaming situations, such as lead generation or – as can be seen on The Game Academy – helping people into work or education. It can be used with your in-house training materials to improve employee engagement, for instance, and as The Game Academy shows, it can also be used by gaming studios to identify and recruit new talent. For gamification to have a serious effect, though – whether on attracting talent, retaining it, lead generation, education or other medium – it pays to work alongside a creative agency that has gaming at its heart.

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What is the future of Esports?

Esports feels like it’s on the verge of breaking into the mainstream. Teams and players are fast-becoming the new icons for younger generations who can tune into a tournament from the comfort of their phones, and follow their lives with a click on the ‘Subscribe’ button. One of the best ways Esports teams can boost their profiles and build new audiences, too, is through branded roadshows that bring skilled players to new areas, and hosts competitions where the public can game one-on-one with their Esports heroes.

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Our Clients


Don't just take our word for it


"I have had a ton of requests asking me how the **** did we pull off such an event. Thanks again for your support."

MK11 The Reveal London
(Nominated Best Campaign 2019, MCV DEVELOP)

"The release was amazing. Partner is super happy, influencers were stunned. The console was placed on the main table after the reveal which gave Xbox so much more screentime during the stream + we had over 20 media clippings."

Cyberpunk custom console

"It was important for Larian to find an agency that was aligned with our passion for quality and mirrored the game in development. The unboxing experience needed to provide a ‘wow’ factor for our Kickstarter backers. TAKEOFF provided the perfect concept and the delivery exceeded expectations. Together we created a collectors edition that the backers loved and everyone at the studio was really proud of."

Larian, Divinity Original Sin II Limited Edition

"I have had a ton of requests asking me how the **** did we pull off such an event. Thanks again for your support."

MK11 The Reveal United Kingdom
(Nominated Best Campaign 2019, MCV)

"The release was amazing. Partner is super happy, influencers were stunned. The console was placed on the main table after the reveal which gave Xbox so much more screentime during the stream + we had over 20 media clippings."

Cyberpunk custom console

"It was important for Larian to find an agency that was aligned with our passion for quality and mirrored the game in development. The unboxing experience needed to provide a ‘wow’ factor for our Kickstarter backers. TAKEOFF provided the perfect concept and the delivery exceeded expectations. Together we created a collectors edition that the backers loved and everyone at the studio was really proud of."

Larian, Divinity Original Sin II Limited Edition