THE GAME
Having already worked with Don’t Nod to provide key art for Jusant during the game’s development phase, we were asked to create a launch trailer for the game to show audiences what to expect from Jusant and reflect its calming vibe.
THE CHALLENGE
Having already worked with Don’t Nod to provide key art for Jusant during the game’s development phase, we were asked to create a launch trailer for the game to show audiences what to expect from Jusant and reflect its calming vibe.
ServicesMotion, Video Games, Trailer
We worked closely with Don’t Nod to gather visual assets that we could edit together to showcase the key beats of Jusant to audiences in an intriguing and exciting way. Through a mix of cinematic cutscenes and in-game footage we created a rush build trailer introducing our lead character and his watery familiar, Ballast, the huge tower he faces amongst a desolate environment and the tools at their disposal.
Our trailer introduces all of these elements within the first 30 seconds, beginning with an impactful shot of the hero falling from the tower, mid-climb, only to be saved by a rope-like Ballast. The rest of our trailer tells Jusant’s story with a mixture of in-game action and magical mechanics alongside key text prompts, ending with our key art highlighting the game’s cross-platform availability.
TAKEOFF has offices in the UK, France and Central Europe, North America and China. If you’d like to discuss an entertainment marketing publicity project or event, get in touch with the TAKEOFF team via: enquiries@takeoffstudios.com.